Sunday, 05 February 2012
Healing Factor Print
(1 vote)
Written by Kender   
Friday, 16 June 2006

This is the best minor super ability to have out of all abilities, because you don't have to take as many precautions.

Bonuses
+2d6+6 to P.E.
+2d6+6 to hit points
+25 to S.D.C.
+20% to save vs. magic, poison and toxins
+3 save vs. psionic attacks

Healing Factors
Recover 3 S.D.C. every 10 min. (18 per hour)
Recover one hit point every 15 min. (4 per hour )
Instantly regenerate 4d6 hit points twice a day
Doesn't fatigue
Resistant to fire & cold, 1/2 damage
Resistant to drugs toxins & psionics, if you fail you take 1/3 effect
No scarring
Broken bones heal in 8-10 days, not 3-4 weeks – it's 10x faster than normal healing

Kender
"Has anybody seen Big Green? I'm tired of walking."

 
< Prev   Next >
Opinion Poll
Which is your favorite of the four simple classes?
 
Random Articles
The Latest
Most Popular
All original images and content © 2012 Role Playing Gods
Joomla! is Free Software released under the GNU/GPL License.